

Your priority for modifiers on your bow are as follows: Elemental Damage to Attacks (Lightning>Fire>Cold), Damage Over Time Multiplier, and then attack speed (helps keep burning arrow stacks up at max) and additional pierce/arrows (Clear speed help)Ĥ0% increased Elemental Damage with Attack Skills On your bow, you are looking for Imperial or Solarine bases. When you read these gearing guides, anywhere where it says flat phys/ele, always prioritize Physical over Elemental flat damage until you switch off of Doomfletch onto your endgame bow, then elemental damage takes priority in the following order: Lightning > Fire > Cold. Summon Flame Golem - Summon Lightning Golem - Infernal Cry - Minion Lifeĭespair - CWDT - Wave of Conviction - Hextouch - Combustionĭash - Blink Arrow - Second Wind - Flame Wallīefore reading this, keep one thing in mind: While you are using doomfletch bow with leveling, FLAT PHYSICAL DAMAGE RULES OVER FLAT ELEMENTAL DAMAGE.

Vaal Burning Arrow - Awakened Deadly Ailments - Awakened Burning Damage - Awakened Elemental Damage with Attacks - Awakened Swift Affliction - Ignite ProliferationĮnlighten - Malevolence - Herald of Thunder - Precision There is a "budget" gear swap with Doomfletch and Drillneck, all you have to do is click the dropdown box where it says "Item Set" and click "Budget"ĬI Soulstrike Variant (Less DPS but more survival): you will not obtain that level of DPS until you build currency. Please take note that the End Game POB Bow and Quiver and some of the other pieces are END GAME, meant for after you have a ton of currency.

Arborix bow effect makes a lot of mtx look weirdĪscendancy: Mastermind of Discord, Shaper of Flames, Shaper of Storms, Liege of the Primordial Predictive mode is a must once you get fork, limiting HC viability
